So, it's been like 10 days since the day I quit my day job. And, i'm sort of trying to get back into game development with Unity (2017.2) and c#. So, i am planning to dedicate this blog to the game development, for a game called Beyond Cloud And Above (which i just named at the point this blog is created)
I am not planning to go nowhere big with the first game, a lot of advices tell you to lower your first game expectation, and not to try to go big with your dream game. So i was thinking about an arcade, not really a lengthy one though I hope I could use some procedural oriented mechanics for replayability sake.
I am not planning to go nowhere big with the first game, a lot of advices tell you to lower your first game expectation, and not to try to go big with your dream game. So i was thinking about an arcade, not really a lengthy one though I hope I could use some procedural oriented mechanics for replayability sake.
Beyond Cloud And Above
So, this game is going to be about a space ship shooting game, with a special highlight over a damage and projectile customizable weapon. I was thinking about magicka and mages of mystralia, where you can change the outcome of the damage based on some sort of combination.
Here's the gist of the first draft on the kind of properties you can configure :
- Shoot Rate
- Projectile Speed
- Homing [target based]
- Seeking [similar to homing except chase nearest]
- Chargable [Give more power on every projectile]
- EMP installable (consume a lot of energy)
- Magnitude (increases the size of the model, and store more energy)
I think I have some progress you can say. I am trying to work on the mechanic, before the art and looks.
Here some screenshot on the script components design.
I think i am pretty organized when it comes to code design and development. Though I am not sure yet how far it will help, i mean, so far I am spending much time here than the unity editor itself.
So what we have here are, the controllers (script components) of our game objects, like ship, weapon and so on, the properties design, a prefab manager (to helps with prefab/objects caching and some implementable behaviour-
Tilted shooting model
It isn't that much currently. So far, basic movement and shooting are having some progress. I think the challenge for now is more about applying all the kind of things I've learned for the past 6 years as web/system developer.
So, let's see.


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